Table first
The physical game remains the hero
The screen supports the people, pieces, and choices at the table. It never replaces them.
Thoughtful digital play
Kraken Cove brings learning tools, digital adventures, and new ways to enjoy our games together in one place.
Less friction. More time for the good part.
The table is the heart of the experience. We use technology when it makes learning easier, adventures richer, and play even more rewarding.
Play beyond the box
Interactive guidance can introduce what matters when it matters, manage hidden information and routine administration, or unlock experiences print alone cannot. Never just because it can.
Guidance when you need it. Less reading up front. More confident first turns.
Let digital handle hidden information and routine admin. You make the interesting decisions.
A murder mystery in Startleton. A race full of unpredictable item boxes. Adventures beyond print.
Table first
The screen supports the people, pieces, and choices at the table. It never replaces them.
Clearly marked
If an experience uses the app, we will explain what it adds before the first turn.
Game by game
We use technology only where it makes learning easier, play smoother, or new experiences possible.
In development
We are developing guided learning, solo support, and optional app-powered modules for Monsters on Board. Ideas include an immersive murder mystery and a race shaped by unpredictable digital item boxes; we will share confirmed features as development progresses.
Explore Monsters on BoardInteractive guidance introduces what matters when it matters, so players can reach meaningful choices sooner.
The app can manage hidden information and routine administration while you stay in the game.
Optional modules can unlock adventures and systems that print alone cannot support.